![]() ![]() Core was renamed Rebellion Derby, and set to work on a sequel to Vietnam War-themed first-person shooter ShellShock, called ShellShock 2: Blood Trails. It was gutting.' "Ĭore, which had looked to Tomb Raider: 10th Anniversary Edition as revitalising its fortunes, never fully recovered from this decision, and in May 2006, Eidos-owner SCi sold off the studio to Rebellion. The only bit I proposed that came to fruition was the idea of doing it in the bloody first place. And they didn't hit the 10th anniversary. ![]() ![]() "'So I was told, no, we've decided to go with their version, which obviously went down like a cup of cold sick at our place. Their trump card was, hey, we can do 10th anniversary across Xbox 360 and things like that, which we couldn't do at all because we didn't have that kind of capability. "'But politically it made more sense for them to build it. I thought, come on, look how much we've got! We've nearly finished on this! I didn't foresee it as a particularly serious threat, and it didn't seem to make a lot of sense because they were going to have to outsource it. It was a basic demo, using a bit of the beginning of the opening scene of Legends running on PSP. 'We were making the Tomb Raider remake, and they suddenly put forward their own demo. "'They had a lot riding on that, and it was a year late,' Rummery says. But at the time, the Californian studio had yet to prove it to the world it had what it took to make Lara Croft great again. Crystal Dynamics was reviving the Tomb Raider franchise with the well-received Legend. "In the background, however, SCi executives wanted to cut the number of studios it held, and Core was in the firing line. I'll dip back into my Core feature for what happened next: Eidos was acquired by SCi in 2005, and Rummery found SCi more receptive to the idea of a 10th Anniversary Tomb Raider. Then Core programmer Gavin Rummery pitched the idea to then Core publisher Eidos, but was surprised to find the company lukewarm. This would be a remake of the first Tomb Raider game, launched 10 years after its debut on Saturn, PS1 and PC. The people at the studio thought they could use the engine they had created for this PSP game to make a Tomb Raider 10th Anniversary game. In the early-2000s, as Core tried desperately to stay alive following stagnating sales of Tomb Raider, the studio moved onto a PSP game based on parkour called Free Running. Watch Kaprielov play the build in the video below:Įurogamer revealed the nature of the game's cancellation - and the impact it had on Core Design - in the in-depth feature, 20 years on, the Tomb Raider story told by the people who were there. Tomb Raider: 10th Anniversary Edition was meant to be the next Tomb Raider game after Crystal Dynamics' Tomb Raider: Legend, and was, as you'd expect from the title, designed to come out to coincide with Tomb Raider's 10 year anniversary in 2006. Obtained and released by Ash Kaprielov, operator of the Tomb of Ash blog, the Tomb Raider: 10th Anniversary Edition build reveals developer Core Design tried to salvage the work done by using it to create Indiana Jones and National Treasure game pitches. The original anniversary PSP tomb raider game was supposed to have an official launch, but it was axed and one of the devs decided to keep pursuing it as a passion project and do a leaked version of the game which is why its fan produced and not official.A playable build of the cancelled Tomb Raider: 10th Anniversary Edition has been made available online. Tomb of Ash dedicated many years collating the information on this cancelled game that you can now browse on this page. The video was then taken down but re-emerged again in the next few months. ![]() The trailer showcased remastered environments from the original, 1996th Tomb Raider game, with new animations and interactions. The title of the trailer claimed that the game title was Tomb Raider: 10th Anniversary Edition, a game by Core Design for PSP. On Ja videogame trailer showing footage of a new Tomb Raider game was published at. The original game was made by core design but the leaked game is fan-made just fyi. It is also called Indy build since Core Design wanted to turn it into an Indiana Jones game when Eidos canceled it but Lucasarts didn't greenlight their project. This remake was canceled in 2005-2006 and it is finally been leaked. Publicado originalmente por dprog1995:Nah. ![]()
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